November 27, 2020

Download Ebook Free Designing The Search Experience

Designing the Search Experience

Designing the Search Experience
Author : Tony Russell-Rose,Tyler Tate
Publisher : Newnes
Release Date : 2013
Category : Computers
Total pages :303
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Search is not just a box and ten blue links. Search is a journey: an exploration where what we encounter along the way changes what we seek. In this book, the authors weave together the theories of information seeking with the practice of user interface design.

Designing the Search Experience

Designing the Search Experience
Author : Tony Russell-Rose,Tyler Tate
Publisher : Newnes
Release Date : 2012-12-31
Category : Computers
Total pages :320
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Search is not just a box and ten blue links. Search is a journey: an exploration where what we encounter along the way changes what we seek. But in order to guide people along this journey, designers must understand both the art and science of search.In Designing the Search Experience, authors Tony Russell-Rose and Tyler Tate weave together the theories of information seeking with the practice of user interface design. Understand how people search, and how the concepts of information seeking, information foraging, and sensemaking underpin the search process Apply the principles of user-centered design to the search box, search results, faceted navigation, mobile interfaces, social search, and much more Design the cross-channel search experiences of tomorrow that span desktop, tablet, mobile, and other devices

Designing Search

Designing Search
Author : Greg Nudelman
Publisher : John Wiley & Sons
Release Date : 2011-05-09
Category : Computers
Total pages :368
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Best practices, practical advice, and design ideas forsuccessful ecommerce search A glaring gap has existed in the market for a resource thatoffers a comprehensive, actionable design patterns and designstrategies for ecommerce search—but no longer. With thisinvaluable book, user experience designer and user researcher GregNudelman shares his years of experience working on popularecommerce sites as he tackles even the most difficult ecommercesearch design problems. Nudelman helps you create highly effectiveand intuitive ecommerce search design solutions and he takes aunique forward-thinking look at trends such as integratingsearching with browsing to create a single-finding userinterface. Offers much-needed insight on how to create ecommerce searchexperiences that truly benefit online shoppers Juxtaposes examples of common design pitfalls against examplesof highly effective ecommerce search design solutions Presents comprehensive guidance on ecommerce search designstrategies for the Web, mobile phone applications, and new tabletdevices Shares the author's years of unique experience working withecommerce from the perspective of the user’s experience Designing ecommerce Search is mandatory reading if youare interested in orchestrating successful ecommerce searchstrategies.

Search User Interfaces

Search User Interfaces
Author : Marti A. Hearst
Publisher : Cambridge University Press
Release Date : 2009-09-21
Category : Computers
Total pages :129
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The truly world-wide reach of the Web has brought with it a new realisation of the enormous importance of usability and user interface design. In the last ten years, much has become understood about what works in search interfaces from a usability perspective, and what does not. Researchers and practitioners have developed a wide range of innovative interface ideas, but only the most broadly acceptable make their way into major web search engines. This book summarizes these developments, presenting the state of the art of search interface design, both in academic research and in deployment in commercial systems. Many books describe the algorithms behind search engines and information retrieval systems, but the unique focus of this book is specifically on the user interface. It will be welcomed by industry professionals who design systems that use search interfaces as well as graduate students and academic researchers who investigate information systems.

Search Patterns

Search Patterns
Author : Peter Morville,Jeffery Callender
Publisher : "O'Reilly Media, Inc."
Release Date : 2010-01-14
Category : Computers
Total pages :194
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This provocative and inspiring book explores design patterns that apply across the categories of web, ecommerce, enterprise, desktop, mobile, social, and realtime search and discovery. Using colorful illustrations and examples, the authors bring modern information retrieval to life, covering such diverse topics as relevance ranking, faceted navigation, multi-touch, and augmented reality together with a practical guide to help us make search better today.

Designing Experiences

Designing Experiences
Author : J. Robert Rossman,Mathew D. Duerden
Publisher : Columbia University Press
Release Date : 2019-07-23
Category : Business & Economics
Total pages :205
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In an increasingly experience-driven economy, companies that deliver great experiences thrive, and those that do not die. Yet many organizations face difficulties implementing a vision of delivering experiences beyond the provision of goods and services. Because experience design concepts and approaches are spread across multiple, often disconnected disciplines, there is no book that succinctly explains to students and aspiring professionals how to design them. J. Robert Rossman and Mathew D. Duerden present a comprehensive and accessible introduction to experience design. They synthesize the fundamental theories and methods from multiple disciplines and lay out a process for designing experiences from start to finish. Rossman and Duerden challenge us to reflect on what makes a great experience from the user’s perspective. They provide a framework of experience types, explaining people’s engagement with products and services and what makes experiences personal and fulfilling. The book presents interdisciplinary research underlying key concepts such as memory, intentionality, and dramatic structure in a down-to-earth style, drawing attention to both the macro and micro levels. Designing Experiences features detailed instructions and numerous real-world examples that clarify theoretical principles, making it useful for students and professionals. An invaluable overview of a growing field, the book provides readers with the tools they need to design innovative and indelible experiences and to move their organizations into the experience economy. Designing Experiences features a foreword by B. Joseph Pine II.

Designing the Mobile User Experience

Designing the Mobile User Experience
Author : Barbara Ballard
Publisher : John Wiley & Sons
Release Date : 2007-03-13
Category : Technology & Engineering
Total pages :260
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Gain the knowledge and tools to deliver compelling mobile phone applications. Mobile and wireless application design is complex and challenging. Selecting an application technology and designing a mobile application require an understanding of the benefits, costs, context, and restrictions of the development company, end user, target device, and industry structure. Designing the Mobile User Experience provides the experienced product development professional with an understanding of the users, technologies, devices, design principles, techniques and industry players unique to the mobile and wireless space. Barbara Ballard describes the different components affecting the user experience and principles applicable to the mobile environment, enabling the reader to choose effective technologies, platforms, and devices, plan appropriate application features, apply pervasive design patterns, and choose and apply appropriate research techniques. Designing the Mobile User Experience: Provides a comprehensive guide to the mobile user experience, offering guidance to help make appropriate product development and design decisions. Gives product development professionals the tools necessary to understand development in the mobile environment. Clarifies the components affecting the user experience and principles uniquely applicable to the mobile application field. Explores industry structure and power dynamics, providing insight into how mobile technologies and platforms become available on current and future phones. Provides user interface design patterns, design resources, and user research methods for mobile user interface design. Illustrates concepts with example photographs, explanatory tables and charts, and an example application. Designing the Mobile User Experience is an invaluable resource for information architects, user experience planners and designers, interaction designers, human factors specialists, ergonomists, product marketing specialists, and brand managers. Managers and directors within organizations entering the mobile space, advanced students, partnership managers, software architects, solution architects, development managers, graphic designers, visual designers, and interface designers will also find this to be an excellent guide to the topic.

Designing Social Interfaces

Designing Social Interfaces
Author : Christian Crumlish,Erin Malone
Publisher : "O'Reilly Media, Inc."
Release Date : 2009-09-17
Category : Computers
Total pages :518
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This book provides you with more than 100 patterns, principles, and best practices, along with advice for many of the common challenges you'll face when starting a social website.--[book cover]

Designing the Digital Experience

Designing the Digital Experience
Author : David Lee King
Publisher : Information Today, Inc.
Release Date : 2008
Category : Computers
Total pages :182
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Written for creative, tech-savvy, and business-minded individuals who want to increase the accessibility of their websites, this sensible guidebook explains the concepts behind designing experiences on the internet. From helping customers quickly find information and make their purchases to clearly communicating needs and interests, this resource will not only develop consumer loyalty but will encourage them to spread the word about the sites they frequent. Focusing on the three key areas of structure, community, and customers, designers will enable clients to focus on their own goals rather than on difficulties in navigating. Also included are tips on how to generate conversations with blogs, wikis, and podcasting to create a personal touch.

Designing the User Experience of Game Development Tools

Designing the User Experience of Game Development Tools
Author : David Lightbown
Publisher : CRC Press
Release Date : 2015-02-24
Category : Computers
Total pages :188
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Most tools developers want to improve the user experience but are not given the time, lack the techniques, or don't know where to begin.Designing the User Experience of Game Development Tools addresses these issues to empower tools developers to make positive steps toward improving the user experience of their tools.The book explains how to im

Designing the Editorial Experience

Designing the Editorial Experience
Author : Sue Apfelbaum,Juliette Cezzar
Publisher : Rockport Pub
Release Date : 2014-05-01
Category : Design
Total pages :224
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DIVThere's never been a more rewarding and challenging time to be designing reading experiences. How we create magazines, newspapers, journals, blogs, and any other periodical, whether print or digital, is as much influenced by time-tested principles as by recent thinking about readers and how they're engaging with content. How do designers respond to the need for a continuous experience across media as technology continues to evolve? What are the opportunities for print in this new landscape where information is everywhere? /divDIVThis series of conversations, case studies, and elementary principles is an essential guide for both advanced design students and editorial designers seeking to broaden their practice. The book combines the wisdom of experts in a variety of roles, visual examples from publications with a variety of approaches to the contemporary publishing landscape, and a set of plain-spoken elements essential to editorial design on every platform. /divFeaturing case studies on publications such as Bloomberg Businessweek, BuzzFeed, The Guardian, Huffington Post, New York Magazine, The New Republic, Paper, Pitchfork, Vanity Fair Italia, and more.

UX for Lean Startups

UX for Lean Startups
Author : Laura Klein
Publisher : "O'Reilly Media, Inc."
Release Date : 2018-11-16
Category : Business & Economics
Total pages :236
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p>Great user experiences (UX) are essential for products today, but designing one can be a lengthy and expensive process. With this practical, hands-on book, you’ll learn how to do it faster and smarter using Lean UX techniques. UX expert Laura Klein shows you what it takes to gather valuable input from customers, build something they’ll truly love, and reduce the time it takes to get your product to market. No prior experience in UX or design is necessary to get started. If you’re an entrepreneur or an innovator, this book puts you right to work with proven tips and tools for researching, identifying, and designing an intuitive, easy-to-use product. Determine whether people will buy your product before you build it Listen to your customers throughout the product’s lifecycle Understand why you should design a test before you design a product Get nine tools that are critical to designing your product Discern the difference between necessary features and nice-to-haves Learn how a Minimum Viable Product affects your UX decisions Use A/B testing in conjunction with good UX practices Speed up your product development process without sacrificing quality

Designing for the Museum Visitor Experience

Designing for the Museum Visitor Experience
Author : Tiina Roppola
Publisher : Routledge
Release Date : 2013-03-05
Category : Art
Total pages :322
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Exhibition environments are enticingly complex spaces: as facilitators of experience; as free-choice learning contexts; as theaters of drama; as encyclopedic warehouses of cultural and natural heritage; as two-, three- and four-dimensional storytellers; as sites for self-actualizing leisure activity. But how much do we really know about the moment-by-moment transactions that comprise the intricate experiences of visitors? To strengthen the disciplinary knowledge base supporting exhibition design, we must understand more about what ‘goes on’ as people engage with the multifaceted communication environments that are contemporary exhibition spaces. The in-depth, visitor-centered research underlying this book offers nuanced understandings of the interface between visitors and exhibition environments. Analysis of visitors’ meaning-making accounts shows that the visitor experience is contingent upon four processes: framing, resonating, channeling, and broadening. These processes are distinct, yet mutually influencing. Together they offer an evidence-based conceptual framework for understanding visitors in exhibition spaces. Museum educators, designers, interpreters, curators, researchers, and evaluators will find this framework of value in both daily practice and future planning. Designing for the Museum Visitor Experience provides museum professionals and academics with a fresh vocabulary for understanding what goes on as visitors wander around exhibitions.

Designing Games

Designing Games
Author : Tynan Sylvester
Publisher : "O'Reilly Media, Inc."
Release Date : 2013-01-03
Category : Computers
Total pages :416
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Ready to give your design skills a real boost? This eye-opening book helps you explore the design structure behind most of today’s hit video games. You’ll learn principles and practices for crafting games that generate emotionally charged experiences—a combination of elegant game mechanics, compelling fiction, and pace that fully immerses players. In clear and approachable prose, design pro Tynan Sylvester also looks at the day-to-day process necessary to keep your project on track, including how to work with a team, and how to avoid creative dead ends. Packed with examples, this book will change your perception of game design. Create game mechanics to trigger a range of emotions and provide a variety of play Explore several options for combining narrative with interactivity Build interactions that let multiplayer gamers get into each other’s heads Motivate players through rewards that align with the rest of the game Establish a metaphor vocabulary to help players learn which design aspects are game mechanics Plan, test, and analyze your design through iteration rather than deciding everything up front Learn how your game’s market positioning will affect your design

Information Architecture for the World Wide Web

Information Architecture for the World Wide Web
Author : Louis Rosenfeld,Peter Morville
Publisher : "O'Reilly Media, Inc."
Release Date : 2002
Category : Computers
Total pages :461
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Discusses Web site hierarchy, usability, navigation systems, content labeling, configuring search systems, and managing the information architecture development process.