April 13, 2021

Download Ebook Free Digital Modeling Of Material Appearance

Digital Modeling of Material Appearance

Digital Modeling of Material Appearance
Author : Julie Dorsey,Holly Rushmeier,François Sillion
Publisher : Elsevier
Release Date : 2010-07-21
Category : Computers
Total pages :336
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Computer graphics systems are capable of generating stunningly realistic images of objects that have never physically existed. In order for computers to create these accurately detailed images, digital models of appearance must include robust data to give viewers a credible visual impression of the depicted materials. In particular, digital models demonstrating the nuances of how materials interact with light are essential to this capability. Digital Modeling of Material Appearance is the first comprehensive work on the digital modeling of material appearance: it explains how models from physics and engineering are combined with keen observation skills for use in computer graphics rendering. Written by the foremost experts in appearance modeling and rendering, this book is for practitioners who want a general framework for understanding material modeling tools, and also for researchers pursuing the development of new modeling techniques. The text is not a "how to" guide for a particular software system. Instead, it provides a thorough discussion of foundations and detailed coverage of key advances. Practitioners and researchers in applications such as architecture, theater, product development, cultural heritage documentation, visual simulation and training, as well as traditional digital application areas such as feature film, television, and computer games, will benefit from this much needed resource. ABOUT THE AUTHORS Julie Dorsey and Holly Rushmeier are professors in the Computer Science Department at Yale University and co-directors of the Yale Computer Graphics Group. François Sillion is a senior researcher with INRIA (Institut National de Recherche en Informatique et Automatique), and director of its Grenoble Rhône-Alpes research center. First comprehensive treatment of the digital modeling of material appearance Provides a foundation for modeling appearance, based on the physics of how light interacts with materials, how people perceive appearance, and the implications of rendering appearance on a digital computer An invaluable, one-stop resource for practitioners and researchers in a variety of fields dealing with the digital modeling of material appearance

Billmeyer and Saltzman's Principles of Color Technology

Billmeyer and Saltzman's Principles of Color Technology
Author : Roy S. Berns
Publisher : John Wiley & Sons
Release Date : 2019-03-07
Category : Science
Total pages :272
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This book offers detailed coverage of color, colorants, the coloring of materials, and reproducing the color of materials through imaging. It combines the clarity and ease of earlier editions with significant updates about the advancement in color theory and technology. Provides guidance for how to use color measurement instrumentation, make a visual assessment, set a visual tolerance, and select a formulation Supplements material with numerical examples, graphs, and illustrations that clarify and explain complex subjects Expands coverage of topics including spatial vision, solid-state lighting, cameras and spectrophotometers, and translucent materials

Handbook of Digital Image Synthesis

Handbook of Digital Image Synthesis
Author : Vincent Pegoraro
Publisher : CRC Press
Release Date : 2016-12-12
Category : Computers
Total pages :838
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The Handbook of Digital Image Synthesis is the most up-to-date reference guide in the rapidly developing field of computer graphics. A wide range of topics, such as, applied mathematics, data structures, and optical perception and imaging help to provide a well-rounded view of the necessary formulas for computer rendering. In addition to this diverse approach, the presentation of the material is substantiated by numerous figures and computer-generated images. From basic principles to advanced theories, this book, provides the reader with a strong foundation of computer formulas and rendering through a step-by-step process. . Key Features: Provides unified coverage of the broad range of fundamental topics in rendering Gives in-depth treatment of the basic and advanced concepts in each topic Presents a step-by-step derivation of the theoretical results needed for implementation Illustrates the concepts with numerous figures and computer-generated images Illustrates the core algorithms using platform-independent pseudo-code

2.5D Printing

2.5D Printing
Author : Carinna Parraman,Maria V. Ortiz Segovia
Publisher : John Wiley & Sons
Release Date : 2018-08-15
Category : Technology & Engineering
Total pages :272
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A guide that examines the history and current state of 2.5D printing and explores the relationship between two and three dimensions 2.5D Printing: Bridging the Gap Between 2D and 3D Applications examines the relationship between two- and three-dimensional printing and explores the current ideas, methods, and applications. It provides insights about the diversity of our material culture and heritage and how this knowledge can be used to design and develop new methods for texture printing. The authors review the evolving research and interest in working towards developing methods to: capture, measure and model the surface qualities of 3D and 2D objects, represent the appearance of surface, material and textural qualities, and print or reproduce the material and textural qualities. The text reflects information on the topic from a broad range of fields including science, technology, art, design, conservation, perception, and computer modelling. 2.5D Printing: Bridging the Gap Between 2D and 3D Applications provides a survey of traditional methods of capturing 2.5D through painting and sculpture, and how the human perception is able to judge and compare differences. This important text: Bridges the gap between the technical and perceptual domains of 2D and 3D printing Discusses perceptual texture, color, illusion, and visual impact to offer a unique perspective Explores how to print a convincing rendering of texture that integrates the synthesis of texture in fine art paintings, with digital deposition printing Describes contemporary methods for capturing surface qualities and methods for modelling and measuring, and ways that it is currently being used Considers the impact of 2.5D for future technologies 2.5D Printing is a hands-on guide that provides visual inspiration, comparisons between traditional and digital technologies, case studies, and a wealth of references to the world of texture printing. Please visit the companion website at: www.wiley.com/go/bridging2d3d.

A Field Guide to Digital Color

A Field Guide to Digital Color
Author : Maureen C. Stone
Publisher : A K Peters Ltd
Release Date : 2003
Category : Computers
Total pages :326
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Annotation This users guide summarizes several color fields, with chapters on color vision, color appearance, RGB and brightness, color in nature, color reproduction, color image capture, additive systems, subtractive systems, management systems, computer graphics, color selection and design, and information displays. The tools, technologies, and strategies related to the creation and management of digital color are all covered. Annotation (c)2003 Book News, Inc., Portland, OR (booknews.com).

Inverse Rendering for Computer Graphics

Inverse Rendering for Computer Graphics
Author : Stephen Robert Marschner
Publisher : Unknown
Release Date : 1998
Category :
Total pages :366
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Subdivision Methods for Geometric Design

Subdivision Methods for Geometric Design
Author : Joseph D. Warren,Henrik Weimer
Publisher : Morgan Kaufmann
Release Date : 2002
Category : Computers
Total pages :299
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Subdivision Methods for Geometric Design provides computer graphics students and designers with a comprehensive guide to subdivision methods, including the background information required to grasp underlying concepts, techniques for manipulating subdivision algorithms to achieve specific effects, and a wide array of digital resources on a dynamic companion Web site. Subdivision Methods promises to be a groundbreaking book, important for both advanced students and working professionals in the field of computer graphics. The only book devoted exclusively to subdivision techniques Covers practical topics including uniform Bezier and B-Spline curves, polyhedral meshes, Catmull-Clark subdivision for quad meshes and objects with sharp creases and pointed vertices A companion website provides example code and concept implementations of subdivision concepts in an interactive Mathematica environment

The RenderMan Companion

The RenderMan Companion
Author : Steve Upstill
Publisher : Addison-Wesley Professional
Release Date : 1990
Category : Computers
Total pages :475
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11th printing Bibliography: p. 443-446. Includes index.

Color Appearance Models

Color Appearance Models
Author : Mark D. Fairchild
Publisher : John Wiley & Sons
Release Date : 2005-07-08
Category : Technology & Engineering
Total pages :408
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Proceedings of the ACSA Annual Meeting

Proceedings of the ACSA Annual Meeting
Author : Association of Collegiate Schools of Architecture
Publisher : Unknown
Release Date : 2005
Category : Architecture
Total pages :129
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Dialogues on Perception

Dialogues on Perception
Author : Bela Julesz
Publisher : MIT Press
Release Date : 1995
Category : Medical
Total pages :276
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These conversations between two linguistic scholars who were also husband and wife cover such topics as the characterization of the phoneme, symbolist poetry, the genetic basis of language, linguistic universals, semiotic systems, and aphasia and the process of language acquisition by children. In an afterword Pomorska describes Jakobson's acquaintances, friendships, and collaborations with international poets and artists.

Virtual Material Acquisition and Representation for Computer Graphics

Virtual Material Acquisition and Representation for Computer Graphics
Author : Dar'ya Guarnera,Giuseppe Claudio Guarnera
Publisher : Morgan & Claypool Publishers
Release Date : 2018-01-02
Category : Computers
Total pages :101
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This book provides beginners in computer graphics and related fields a guide to the concepts, models, and technologies for realistic rendering of material appearance. It provides a complete and thorough overview of reflectance models and acquisition setups, along with providing a selection of the available tools to explore, visualize, and render the reflectance data. Reflectance models are under continuous development, since there is still no straightforward solution for general material representations. Every reflectance model is specific to a class of materials. Hence, each has strengths and weaknesses, which the book highlights in order to help the reader choose the most suitable model for any purpose. The overview of the acquisition setups will provide guidance to a reader who needs to acquire virtual materials and will help them to understand which measurement setup can be useful for a particular purpose, while taking into account the performance and the expected cost derived from the required components. The book also describes several recent open source software solutions, useful for visualizing and manipulating a wide variety of reflectance models and data.

High Dynamic Range Imaging

High Dynamic Range Imaging
Author : Erik Reinhard,Greg Ward,Sumanta Pattanaik,Paul Debevec
Publisher : Elsevier
Release Date : 2005-11-21
Category : Computers
Total pages :520
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High dynamic range imaging produces images with a much greater range of light and color than conventional imaging. The effect is stunning, as great as the difference between black-and-white and color television. High Dynamic Range Imaging is the first book to describe this exciting new field that is transforming the media and entertainment industries. Written by the foremost researchers in HDRI, it will explain and define this new technology for anyone who works with images, whether it is for computer graphics, film, video, photography, or lighting design. * Written by the leading researchers in HDRI * Covers all the areas of high dynamic range imaging including capture devices, display devices, file formats, dynamic range reduction, and image-based lighting * Includes a DVD with over 4 GB of HDR images as well as source code and binaries for numerous tone reproduction operators for Windows, Linux, and Mac OS X

3D Graphics

3D Graphics
Author : R. J. Wolfe,Rosalee Jean Wolfe
Publisher : Oxford University Press, USA
Release Date : 2000
Category : Computers
Total pages :150
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The CD-ROM to accompany this book is shelved at the Reserve Desk with the same Dewey number.

Dermatological and Transdermal Formulations

Dermatological and Transdermal Formulations
Author : Kenneth A. Walters
Publisher : CRC Press
Release Date : 2002-02-20
Category : Medical
Total pages :592
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Containing 350 illustrations, tables, and equations and covering AAPS/FDA guidelines for the experimentation and analysis of in vivo and in vitro percutaneous absorption, this reference provides comprehensive coverage of the development, preparation, and application of topical and transdermal therapeutic systems. Recognized international experts di