June 17, 2021

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Dungeon Master's Guide

Dungeon Master's Guide
Author : Monte Cook,Jonathan Tweet,Skip Williams
Publisher : Unknown
Release Date : 2000
Category : Fiction
Total pages :256
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Shows the reader how to be a Dungeon Master.

Dungeon Master's Guide

Dungeon Master's Guide
Author : James Wyatt
Publisher : Unknown
Release Date : 2008
Category : Games
Total pages :221
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Offers tips, advice, and strategies for creating worlds and adventures that players can enjoy while participating in the roleplaying game.

Dungeon Master For Dummies

Dungeon Master For Dummies
Author : Bill Slavicsek,Richard Baker
Publisher : John Wiley & Sons
Release Date : 2006-07-24
Category : Games & Activities
Total pages :386
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Whether you’ve been a Dungeon Master (DM) before and want to fine-tune your skills or want to get ready and take the plunge, this is the book for you. It gives you the basics on running a great game, info for more advanced dungeon mastering, guidelines for creating adventures, and tips for building a campaign. It shows you how to: Handle all the expressions of DMing: moderator, narrator, a cast of thousands (the nonplayer characters or NPCs), player, social director, and creator Use published adventures and existing campaign worlds or create adventures and campaign worlds of your own Conjure up exciting combat encounters Handle the three types of encounters: challenge, roleplaying, and combat Create your own adventure: The Dungeon Adventure, The Wilderness Adventure. The Event-Based adventure (including how to use flowcharts and timelines), The Randomly Generated Adventure, and the High-Level adventure Create memorable master villains, with nine archetypes ranging from agent provocateur to zealot To get you off to a fast start, Dungeon Master For Dummies includes: A sample dungeon for practice Ten ready-to-use encounters and ten challenging traps A list of simple adventure premises Mapping tips, including common scales, symbols, and conventions, complete with tables Authors Bill Slavicsek and Richard Baker wrote the hugely popular Dungeons and Dragons For Dummies. Bill has been a game designer since 1986 and leads the D&D creative team at Wizards of the Coast. Richard is a game developer and the author of the fantasy bestseller Condemnation. They give you the scoop on: Using a DM binder to keep records such as an adventure log, PCs’ character sheets, NPC logs/character sheets, treasure logs, and more Knowing player styles (role players and power games) and common subgroups: hack’n’slasher, wargamer, thinker, impulsive adventurer, explorer, character actor, and watcher Recognizing your style: action movie director, storyteller, worldbuilder, puzzlemaker, or connector Using miniatures, maps, and other game aids Using 21st century technology, such as a Web site or blog, to enhance your game The book includes a sample adventure, The Necromancer’s Apprentice, that’s the perfect way to foray into DMing. It includes everything you need for a great adventure—except your players. What are you waiting for? There are chambers to be explored, dragons to be slain, maidens to be rescued, gangs of gnoll warriors to be annihilated, worgs to be wiped out, treasures to be discovered, worlds to be conquered....

Dungeon Master's Guide II

Dungeon Master's Guide II
Author : Jesse Decker,David Noonan,Chris Thomasson,James Jacobs,Robin D. Laws
Publisher : Unknown
Release Date : 2005
Category : Games
Total pages :285
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A follow-up to the Dungeon Master's Guide, designed to aid Dungeon Masters and reduce game preparation time. TheDungeon Master's Guide IIbuilds upon existing materials in the Dungeon Master's Guide. It is specifically designed to facilitate play, especially when the Dungeon Master has a limited amount of preparation time. Chapters include discussion on running a game, designing adventures, building and using prestige classes, and creating campaign settings. Ready-made game elements include instant traps, pre-generated locations, treasures, and a fully realized and rendered town. JESSE DECKER is the development manager for Wizards of the Coast, Inc. whose recent roleplaying game design credits includeComplete Adventurer, Races of Stone, andUnearthed Arcana. DAVID NOONAN is an RPG designer/developer at Wizards of the Coast, Inc. Recent credits include authoringComplete Divine and co-authoring Races of StoneandUnearthed Arcana. CHRIS THOMASSON previously served as Editor-in-Chief ofDungeon Magazine. His design credits includeFiend Folio andMonster Manual III, as well asBow and Bladefor Green Ronin Publishing. JAMES JACOBS is the associate editor ofDungeon Magazine and has published numerous articles inDragon Magazine. His most recent credits with Wizards of the Coast, Inc. include co-authoringThe Book of Aberrations,Races of Faerun, andFrostburn. ROBIN D. LAWS, game designer and novelist, is best known for the roleplaying gamesFeng Shui,Heroquest, andDying Earth, along with,Robin's Laws of Good Gamemastering.

Dungeon Master For Dummies

Dungeon Master For Dummies
Author : James Wyatt,Bill Slavicsek,Richard Baker
Publisher : John Wiley & Sons
Release Date : 2008-11-17
Category : Games & Activities
Total pages :416
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If you’re a Dungeons & Dragons fan, you’ve surely thought of becoming a Dungeon Master. Learning to be a DM isn’t as hard as you might think, especially if you have Dungeon Master 4th Edition For Dummies tucked into your bag of tricks! From organizing your first D&D game to dealing with difficult players, this book covers everything a DM needs to know. Written for the newest edition of D&D by the experts at Wizards of the Coast, creators of the game, it shows you how to: Build challenging encounters, make reasonable rulings, and manage disagreements Recognize all the common codes, tables, and spells Understand the parts of a D&D adventure and how to create dungeon maps and craft monsters Shape storylines and write your own adventures Find your style as a DM and develop a game style that plays to your strengths Script an encounter, vary the terrain and challenges, and establish rewards (experience points and treasure) Decide whether to use published adventures Use and follow the official Dungeon Master’s Guide Develop a campaign with exciting themes, memorable villains, and plots that keep players entranced If you’re getting the urge to lead the charge in a D&D game of your own, Dungeon Master 4th Edition For Dummies will introduce you to the DM’s many jobs. With the information you need to start your own game, craft exciting stories, and set up epic adventures, you’ll be on your way!

Dungeons & Dragons Dungeon Master's Guide

Dungeons & Dragons Dungeon Master's Guide
Author : Monte Cook,Jonathan Tweet,Skip Williams
Publisher : Unknown
Release Date : 2003
Category : Games & Activities
Total pages :320
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Weave exciting tales of heroism filled with magic and monsters. Within these pages, you’ll discover the tools and options you need to create detailed worlds and dynamic adventures for your players to experience in the Dungeons & Dragons roleplaying game. The revised Dungeon Master's Guide is an essential rulebook for Dungeon Masters of the D&D game. The Dungeon Master's Guide has been reorganized to be more user friendly. It features information on running a D&D game, adjudicating play, writing adventures, nonplayer characters (including nonplayer character classes), running a campaign, characters, magic items (including intelligent and cursed items, and artifacts), and a dictionary of special abilities and conditions. Changes have been made to the item creation rules and pricing, and prestige classes new to the Dungeon Master's Guide are included (over 10 prestige classes). The revision includes expanded advice on how to run a campaign and instructs players on how to take full advantage of the tie-in D&D miniatures line.

Dungeon Masters

Dungeon Masters
Author : Wizards Rpg Team
Publisher : Unknown
Release Date : 2010-10-19
Category : Games
Total pages :192
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Awesome tools, rules, and adventure content for every Dungeon Master. If you're a Dungeons & Dragons player interested in taking on the role of the Dungeon Master, or if you're an experienced DM looking for more game advice, tools, and adventure content, the Dungeon Master's Kit™ has exactly what you need to build your own Dungeons & Dragons campaign and excite the imaginations of you and your players. This deluxe box contains rules and advice to help Dungeon Masters run games for adventurers of levels 1–30. It also includes useful DM tools such as a Dungeon Master's screen (with tables and rules printed on the inside), die-cut terrain tiles and monster tokens, and fold-out battle maps. Game components: • 96-page book of rules and advice for Dungeon Masters • 32-page monster book • Two 32-page adventures • 3 sheets of die-cut monster tokens • 2 double-sided battle maps • Fold-out Dungeon Master's screen

Lazy Dungeon Master: Volume 1

Lazy Dungeon Master: Volume 1
Author : Supana Onikage
Publisher : J-Novel Club
Release Date : 2018-08-05
Category : Young Adult Fiction
Total pages :129
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"Come on, kill all those bandits for me already!" "No thanks. I don't wanna do any work." My name is Keima Masuda, and my hobby is spending each day doing exactly nothing... but one fateful night, I was summoned to another world where I met a blonde young girl who I named Rokuko. It seemed that fortune had favored me and I would soon be living a wonderful life free of work. But even though I'm a guy who loves sleeping more than eating, Rokuko demanded that I help her. "Save my dungeon! By the way, since you're the Dungeon Master, you'll die too if the Dungeon Core is destroyed." The dungeon only had one room, and it was already surrounded by bandits. Seriously? It's a checkmate already. I've gotta break out of this impossible situation so I can stop working and just sleep!

Dungeon Masters Guide

Dungeon Masters Guide
Author : Gary Gygax,Wizards of the Coast RPG Team
Publisher : Unknown
Release Date : 2012
Category : Dungeons and Dragons (Game)
Total pages :240
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Dungeon Master's Screen

Dungeon Master's Screen
Author : Wizards Rpg Team (CRT)
Publisher : Unknown
Release Date : 2008-07
Category : Games
Total pages :129
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Official Dungeon Master's screen for the 4th Edition Dungeons & Dragons® Roleplaying Game This four-panel cardstock screen features new full-color artwork and allows Dungeon Masters to keep their campaign notes and die rolls private, without blocking their view of the game table. Easy-to-reference rules and tables appear on the inside panels of the screen; these are designed for the Dungeon Master's eyes only and comply with the rules in the 4th Edition Dungeons & Dragons core rulebooks.

The Monsters Know What They're Doing

The Monsters Know What They're Doing
Author : Keith Ammann
Publisher : Gallery / Saga Press
Release Date : 2019-10-29
Category : Games & Activities
Total pages :560
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From the creator of the popular blog The Monsters Know What They’re Doing comes a compilation of villainous battle plans for Dungeon Masters. In the course of a Dungeons & Dragons game, a Dungeon Master has to make one decision after another in response to player behavior—and the better the players, the more unpredictable their behavior! It’s easy for even an experienced DM to get bogged down in on-the-spot decision-making or to let combat devolve into a boring slugfest, with enemies running directly at the player characters and biting, bashing, and slashing away. In The Monsters Know What They’re Doing, Keith Ammann lightens the DM’s burden by helping you understand your monsters’ abilities and develop battle plans before your fifth edition D&D game session begins. Just as soldiers don’t whip out their field manuals for the first time when they’re already under fire, a DM shouldn’t wait until the PCs have just encountered a dozen bullywugs to figure out how they advance, fight, and retreat. Easy to read and apply, The Monsters Know What They're Doing is essential reading for every DM.

The Dungeon Master

The Dungeon Master
Author : William C. Dear
Publisher : Crossroad Press
Release Date : 2017-06-28
Category : True Crime
Total pages :129
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When James Dallas Egbert III disappeared from the Michigan State University campus in 1979, he was no ordinary college dropout. Egbert was a computer genius at sixteen, a boy with an I.Q. of 180-plus and an extravagant imagination. He was a fanatic Dungeons & Dragons player—before the game was widely known—and he and his friends played a live version in a weird labyrinth of tunnels and rooms beneath the university. These secret passages even ran within the walls of the buildings themselves. After Egbert disappeared, there were rumors of witch cults, drug rings, and homosexuality to try to explain the mystery. When the police search came to a dead end, the Egbert family called in one of the most colorful private investigators of our era, William Dear, of Dallas, who is a kind of real-life James Bond. Dear's search for the boy reads like a sensational novel—but every detail is true. Dear crawled through baking-hot tunnels, flew over the campus in a helicopter, and called into play every intuition he could muster. He realized that he must out-play and "out-psych" the brilliant, game-playing mind of Dallas Egbert. In the end, he did. The story of the tortuous search, the discovery of the boy, his return to his parents—and the final tragedy—is told here for the first time. This is the story of a generation, not just the story of Dallas Egbert alone; and anybody who has known a game-playing, computer-age adolescent will recognize some of the possibilities for genius, and for danger.

Dungeon Master's Guide

Dungeon Master's Guide
Author : Anonim
Publisher : Unknown
Release Date : 2014
Category : Games & Activities
Total pages :320
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A core rulebook for dungeon masters shares guidelines for weaving legendary D&D stories, providing recommendations for world creation and optional rules and incorporating hundreds of classic D&D magic items.

Premium 2nd Edition Advanced Dungeons and Dragons Dungeon Master's Guide

Premium 2nd Edition Advanced Dungeons and Dragons Dungeon Master's Guide
Author : Wizards RPG Team
Publisher : Unknown
Release Date : 2013
Category : Games
Total pages :256
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For many gamers, the 2nd Edition Advanced Dungeons & Dragons core rulebooks were their introduction to the roleplaying game hobby. The AD&D Dungeon Master's Guide presents all of the information a DM needs to run adventures, challenge players, and advance his or her campaign. This reprint of the classic rulebook features a new cover design.

Dungeon Master's Guide

Dungeon Master's Guide
Author : Wizards of the Coast
Publisher : Unknown
Release Date : 2012
Category : Games
Total pages :320
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Offers tips, advice, and strategies for mastering the game, Dungeons and Dragons.