January 20, 2021

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Information Dynamics in Virtual Worlds

Information Dynamics in Virtual Worlds
Author : Woody Evans
Publisher : Elsevier
Release Date : 2011-06-15
Category : Computers
Total pages :216
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Presents a broad examination of the nature of virtual worlds and the potential they provide in managing and expressing information practices through that medium, grounding information professionals and students of new media in the fundamental elements of virtual worlds and online gaming. The book details the practical issues in finding and using information in virtual environments and presents a general theory of librarianship as it relates to virtual gaming worlds. It is encompassed by a set of best practice methods that libraries can effectively execute in their own environments, meeting the needs of this new generation of library user, and explores ways in which information literacy can be approached in virtual worlds. Final chapters examine how conventional information evaluation skills work falls short in virtual worlds online. Maps out areas of good practice and technique for information professionals and librarians serving in virtual communities Provides a clear foundation with appropriate theory for understanding information in virtual worlds Treats virtual worlds as ‘real environments’ and observes the behaviour of actors within them

Evolutionary Games in Natural, Social, and Virtual Worlds

Evolutionary Games in Natural, Social, and Virtual Worlds
Author : Daniel Friedman,Barry Sinervo
Publisher : Oxford University Press
Release Date : 2016-02-01
Category : Business & Economics
Total pages :320
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Over the last 25 years, evolutionary game theory has grown with theoretical contributions from the disciplines of mathematics, economics, computer science and biology. It is now ripe for applications. In this book, Daniel Friedman---an economist trained in mathematics---and Barry Sinervo---a biologist trained in mathematics---offer the first unified account of evolutionary game theory aimed at applied researchers. They show how to use a single set of tools to build useful models for three different worlds: the natural world studied by biologists; the social world studied by anthropologists, economists, political scientists and others; and the virtual world built by computer scientists and engineers. The first six chapters offer an accessible introduction to core concepts of evolutionary game theory. These include fitness, replicator dynamics, sexual dynamics, memes and genes, single and multiple population games, Nash equilibrium and evolutionarily stable states, noisy best response and other adaptive processes, the Price equation, and cellular automata. The material connects evolutionary game theory with classic population genetic models, and also with classical game theory. Notably, these chapters also show how to estimate payoff and choice parameters from the data. The last eight chapters present exemplary game theory applications. These include a new coevolutionary predator-prey learning model extending rock-paper-scissors; models that use human subject laboratory data to estimate learning dynamics; new approaches to plastic strategies and life cycle strategies, including estimates for male elephant seals; a comparison of machine learning techniques for preserving diversity to those seen in the natural world; analyses of congestion in traffic networks (either internet or highways) and the "price of anarchy"; environmental and trade policy analysis based on evolutionary games; the evolution of cooperation; and speciation. As an aid for instruction, a web site provides downloadable computational tools written in the R programming language, Matlab, Mathematica and Excel.

Teaching through Multi-User Virtual Environments: Applying Dynamic Elements to the Modern Classroom

Teaching through Multi-User Virtual Environments: Applying Dynamic Elements to the Modern Classroom
Author : Vincenti, Giovanni,Braman, James
Publisher : IGI Global
Release Date : 2010-08-31
Category : Education
Total pages :588
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Teaching through Multi-User Virtual Environments: Applying Dynamic Elements to the Modern Classroom highlights the work of educators daring enough to teach in these new frontiers of education. This timely publication is a must-read for all educators and practitioners, of any subject and at any level, who wish to incorporate a dynamic online element to their classroom. It is also meant for researchers of education, computer science, and instructional technologies. Teaching through Multi-User Virtual Environments: Applying Dynamic Elements to the Modern Classroom is a one-stop resource for practices, as well as research activities, within the domain on Multi-User Virtual Environments.

Collaborative Society

Collaborative Society
Author : Dariusz Jemielniak,Aleksandra Przegalinska
Publisher : MIT Press
Release Date : 2020-02-18
Category : Social Science
Total pages :256
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How networked technology enables the emergence of a new collaborative society. Humans are hard-wired for collaboration, and new technologies of communication act as a super-amplifier of our natural collaborative mindset. This volume in the MIT Press Essential Knowledge series examines the emergence of a new kind of social collaboration enabled by networked technologies. This new collaborative society might be characterized as a series of services and startups that enable peer-to-peer exchanges and interactions though technology. Some believe that the economic aspects of the new collaboration have the potential to make society more equitable; others see collaborative communities based on sharing as a cover for social injustice and user exploitation. The book covers the “sharing economy,” and the hijacking of the term by corporations; different models of peer production, and motivations to participate; collaborative media production and consumption, the definitions of “amateur” and “professional,” and the power of memes; hactivism and social movements, including Anonymous and anti-ACTA protest; collaborative knowledge creation, including citizen science; collaborative self-tracking; and internet-mediated social relations, as seen in the use of Instagram, Snapchat, and Tinder. Finally, the book considers the future of these collaborative tendencies and the disruptions caused by fake news, bots, and other challenges.

Designing Virtual Worlds

Designing Virtual Worlds
Author : Richard A. Bartle
Publisher : New Riders
Release Date : 2004
Category : Computers
Total pages :741
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A comprehensive resource on the principles and techniques of virtual world design and programming covers everything from MUDS to MMOs and MMORPGs, explaining how virtual worlds work, creating games for multiple users, and the underlying design principles of online games. Original. (Advanced)

Information Visualization

Information Visualization
Author : Chaomei Chen
Publisher : Springer Science & Business Media
Release Date : 2004-10-28
Category : Computers
Total pages :316
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Information visualization is not only about creating graphical displays of complex and latent information structures. It also contributes to a broader range of cognitive, social, and collaborative activities. This is the first book to examine information visualization from this perspective. This 2nd edition continues the unique and ambitious quest for setting information visualization and virtual environments in a unifying framework. It pays special attention to the advances made over the last 5 years and potentially fruitful directions to pursue. It is particularly updated to meet the need for practitioners. The book is a valuable source for researchers and graduate students.

Multidimensional Geographic Information Science

Multidimensional Geographic Information Science
Author : Jonathan Raper
Publisher : CRC Press
Release Date : 2000-11-23
Category : Technology & Engineering
Total pages :332
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The way people normally view a GIS is 2-dimensional, a greatly limiting form. However, as developments occur within the field, researchers and practitioners are finding ways to make a GIS 3-dimensional, and in some instances even 4-dimensional. Being able to view a GIS in more than 2 dimensions greatly enhances its usability. This forward-looking text, looks at the ways in which 3- and 4-dimensional (multidimensional) GIS can be incorporated into the area in the future using a variety of programming techniques. The author of this unique book also discusses current examples and uses of multidimensional GIS in the field and shows the way forward for users in the coming years.

Integrated Technologies for Environmental Monitoring and Information Production

Integrated Technologies for Environmental Monitoring and Information Production
Author : Nilgun B. Harmanciogammalu,S.D. Ozkul,O. Fistikoglu,Paul Geerders
Publisher : Springer Science & Business Media
Release Date : 2012-12-06
Category : Technology & Engineering
Total pages :477
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This book presents the proceedings and the outcomes of the NATO Advanced Research Workshop (ARW) on Integrated Technologies for Environmental Monitoring and Information Production, which was held in Marmaris, Turkey, between September 10- 14, 200 I. With the contribution of 45 experts from 20 different countries, the ARW has provided the opportunity to resolve the basic conflicts that tend to arise between different disciplines associated with environmental data management and to promote understanding between experts on an international and multidisciplinary basis. The prevailing universal problem in environmental data management (EDM) systems is the significant incoherence between data collection procedures and the retrieval of information required by the users. This indicates the presence of problems still encountered in the realization of; (1) delineation of objectives, constraints, institutional aspects of EDM; (2) design of data collection networks; (3) statistical sampling; (4) physical sampling and presentation of data; (5) data processing and environmental databases; (6) reliability of data; (7) data analysis and transfer of data into information; and (8) data accessibility and data exchange at local, regional and global scales. Further problems stem from the lack of coherence between different disciplines involved in EDM, lack of coordination between responsible agencies on a country basis, and lack of coordination on an international level regarding the basic problems and relevant solutions that should be sought.

Information Retrieval and Mining in Distributed Environments

Information Retrieval and Mining in Distributed Environments
Author : Alessandro Soro,Eloisa Vargiu,Giuliano Armano,Gavino Paddeu
Publisher : Springer
Release Date : 2010-10-08
Category : Computers
Total pages :290
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At DART'09, held in conjunction with the 2009 IEEE/WIC/ACM International Conference on Web Intelligence (WI 2009) and Intelligent Agent Technology (IAT 2009) in Milan (Italy), practitioners and researchers working on pervasive and intelligent access to web services and distributed information retrieval met to compare their work ad insights in such fascinating topics. Extended and revised versions of their papers, together with selected and invited original contributions, are collected in this book. Topics covered are those that emerged at DART'09 as the most intriguing and challenging: (i) community oriented tools and techniques as infrastructure of the Web 2.0; (ii) agent technology applied to virtual world scenarios; (iii) context aware information retrieval; (iv) content based information retrieval; and (v) industrial applications of information retrieval. Every chapter, before discussing in depth the specific topic, presents a comprehensive review of related work and state of the art, in the hope of this volume to be of use in the years to come, to both researchers and students.

Handbook of Research on Geoinformatics

Handbook of Research on Geoinformatics
Author : Karimi, Hassan A.
Publisher : IGI Global
Release Date : 2009-01-31
Category : Technology & Engineering
Total pages :518
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"This book discusses the complete range of contemporary research topics such as computer modeling, geometry, geoprocessing, and geographic information systems"--Provided by publisher.

Researching Virtual Worlds

Researching Virtual Worlds
Author : Louise Phillips,Ursula Plesner
Publisher : Routledge
Release Date : 2013-09-11
Category : Social Science
Total pages :186
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This volume presents a wide range of methodological strategies that are designed to take into account the complex, emergent, and continually shifting character of virtual worlds. It interrogates how virtual worlds emerge as objects of study through the development and application of various methodological strategies. Virtual worlds are not considered objects that exist as entities with fixed attributes independent of our continuous engagement with them and interpretation of them. Instead, they are conceived of as complex ensembles of technology, humans, symbols, discourses, and economic structures, ensembles that emerge in ongoing practices and specific situations. A broad spectrum of perspectives and methodologies is presented: Actor-Network-Theory and post-Actor-Network-Theory, performativity theory, ethnography, discourse analysis, Sense-Making Methodology, visual ethnography, multi-sited ethnography, and Social Network Analysis.

From Integrated Publication and Information Systems to Information and Knowledge Environments

From Integrated Publication and Information Systems to Information and Knowledge Environments
Author : Matthias Hemmje,Claudia Niederee,Thomas Risse
Publisher : Springer Science & Business Media
Release Date : 2005-01-31
Category : Computers
Total pages :328
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This book constitutes a commemorative volume devoted to Erich J. Neuhold on the occasion of his 65th birthday. The 32 invited reviewed papers presented are written by students and colleagues of Erich Neuhold throughout all periods of his scientific career. The papers are organized in the following topical sections: Database management enabling information systems Semantic Web drivers for advanced information management Securing dynamic media content integration From digital libraries to intelligent knowledge environments Visualization – key to external cognition in virtual information environments From human-computer interaction to human-artefact interaction Domains for virtual information and knowledge environments.

Virtual Worlds

Virtual Worlds
Author : Jean-claude Heudin
Publisher : Westview Press
Release Date : 1999
Category : Computers
Total pages :268
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A complementary volume to the First International Conference on Virtual Worlds held in July 1988. The selected contributions have been heavily reviewed in order to reflect the initial ideas of the author when the conference was launched.

Handbook of Distance Learning for Real-Time and Asynchronous Information Technology Education

Handbook of Distance Learning for Real-Time and Asynchronous Information Technology Education
Author : Negash, Solomon,Whitman, Michael,Woszczynski, Amy,Hoganson, Ken,Mattord, Herbert
Publisher : IGI Global
Release Date : 2008-05-31
Category : Computers
Total pages :406
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"This book looks at solutions that provide the best fits of distance learning technologies for the teacher and learner presented by sharing teacher experiences in information technology education"--Provided by publisher.

Virtual Worlds and E-Commerce: Technologies and Applications for Building Customer Relationships

Virtual Worlds and E-Commerce: Technologies and Applications for Building Customer Relationships
Author : Ciaramitaro, Barbara
Publisher : IGI Global
Release Date : 2010-08-31
Category : Business & Economics
Total pages :399
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Virtual Worlds and E-Commerce: Technologies and Applications for Building Customer Relationships presents various opinions, judgments, and ideas on how the use of digitally created worlds is changing the face of e-commerce and extending the use of internet technologies to create a more immersive experience for customers. Containing current research on various aspects of the use of virtual worlds, this book includes a discussion of the elements of virtual worlds; the evolution of e-commerce to virtual commerce (v-commerce); the convergence of online games and virtual worlds; current examples of virtual worlds in use by various businesses, the military, and educational institutions; the economics of virtual worlds: discussions on legal, security and technological issues facing virtual worlds; a review of some human factor issues in virtual worlds; and the future of virtual worlds and e-commerce.