January 27, 2021

Download Ebook Free Keeping The User In Mind

Keeping the User in Mind

Keeping the User in Mind
Author : Valeda Dent Goodman
Publisher : Elsevier
Release Date : 2009-03-24
Category : Language Arts & Disciplines
Total pages :214
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Keeping the User in Mind provides a practical down-to-earth look at instructional design and its uses in the academic library. Focus is given to teaching and measuring information literacy skills, and chapters also review the history of the field, providing an overview of some relevant technological innovations that might be a part of any library’s instructional design mosaic. Fuelled by the need for asynchronous learning, the availability of the Web, and the need to evaluate learning outcomes, instructional design covers a wide range of approaches and models. How do libraries build environments that support learning, encourage the infusion of technology and be nimble enough to adjust to changing user needs? Instructional design is an area that may provide some insight. This book will provide a down-to-earth look at instructional design and its uses in the academic library, with a particular look at teaching and measuring information literacy skills. Chapters also review the history of the field, and provide an overview of some current relevant technological innovations that might be a part of any library’s instructional design mosaic. One of very few monographs focusing exclusively on instructional design in library environments Written by an author with international experience in libraries, instructional evaluation and information technology. Author also has experience designing virtual learning tools Written with practical application of instructional design principles in mind, including a sample instructional design process used to construct an actual information literacy tutorial for an academic library

The Persona Lifecycle

The Persona Lifecycle
Author : John Pruitt,Tamara Adlin
Publisher : Elsevier
Release Date : 2010-08-04
Category : Computers
Total pages :744
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The Persona Lifecycle is a field guide exclusively focused on interaction design's most popular new technique. The Persona Lifecycle addresses the "how" of creating effective personas and using those personas to design products that people love. It doesn’t just describe the value of personas; it offers detailed techniques and tools related to planning, creating, communicating, and using personas to create great product designs. Moreover, it provides rich examples, samples, and illustrations to imitate and model. Perhaps most importantly, it positions personas not as a panacea, but as a method used to complement other user-centered design (UCD) techniques including scenario-based design, cognitive walkthroughs and user testing. The authors developed the Persona Lifecycle model to communicate the value and practical application of personas to product design and development professionals. This book explores the complete lifecycle of personas, to guide the designer at each stage of product development. It includes a running case study with rich examples and samples that demonstrate how personas can be used in building a product end-to-end. It also presents recommended best practices in techniques, tools, and innovative methods and contains hundreds of relevant stories, commentary, opinions, and case studies from user experience professionals across a variety of domains and industries. This book will be a valuable resource for UCD professionals, including usability practitioners, interaction designers, technical writers, and program managers; programmers/developers who act as the interaction designers for software; and those professionals who work with developers and designers. Features * Presentation and discussion of the complete lifecycle of personas, to guide the designer at each stage of product development. * A running case study with rich examples and samples that demonstrate how personas can be used in building a product end-to-end. * Recommended best practices in techniques, tools, and innovative methods. * Hundreds of relevant stories, commentary, opinions, and case studies from user experience professionals across a variety of domains and industries.

Million Dollar Website

Million Dollar Website
Author : Lori Culwell
Publisher : Penguin
Release Date : 2009-05-05
Category : Business & Economics
Total pages :288
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The only guide for the small business owner to create a revenue-enhancing website that lets them compete with the "big boys." Award-winning website consultant Lori Culwell demonstrates how to create a website that will increase sales and generate repeat customers on a small business budget. Not just another "graphic design for the web" book, Culwell offers invaluable insider advice on what it takes to build a high-profile website, including dozens of guidelines to avoid the pitfalls of bad usability, with invaluable tips on: ? Enhancing brand awareness ? Creating graphic designs that keep customers engaged and not confused ? Writing web-savvy content ? Capitalizing on user feedback ? Making the most of search engine optimization ? Using blogs and social networking sites to increase traffic and get the word out

Usability Engineering

Usability Engineering
Author : Jakob Nielsen
Publisher : Elsevier
Release Date : 1994-11-11
Category : Computers
Total pages :362
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Written by the author of the best-selling HyperText & HyperMedia, this book is an excellent guide to the methods of usability engineering. The book provides the tools needed to avoid usability surprises and improve product quality. Step-by-step information on which method to use at various stages during the development lifecycle are included, along with detailed information on how to run a usability test and the unique issues relating to international usability. * Emphasizes cost-effective methods that developers can implement immediately * Instructs readers about which methods to use when, throughout the development lifecycle, which ultimately helps in cost-benefit analysis. * Shows readers how to avoid the four most frequently listed reasons for delay in software projects. * Includes detailed information on how to run a usability test. * Covers unique issues of international usability. * Features an extensive bibliography allowing readers to find additional information. * Written by an internationally renowned expert in the field and the author of the best-selling HyperText & HyperMedia.

International Perspectives on Maps and the Internet

International Perspectives on Maps and the Internet
Author : Michael P Peterson
Publisher : Springer Science & Business Media
Release Date : 2008-02-12
Category : Science
Total pages :441
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The Internet has redefined how maps are used. No longer restricted to paper, maps are now transmitted almost instantly and delivered to the user in a fraction of the time required to distribute maps on paper. They are viewed in a more timely fashion. The Internet presents the map user with both a faster method of map distribution and different forms of mapping. This book provides an international perspective on this growing area of information dissemination.

HTML5 Advertising

HTML5 Advertising
Author : John Percival
Publisher : Apress
Release Date : 2013-02-03
Category : Computers
Total pages :376
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Web advertising is changing. What was once a predominantly Flash-based medium is making the switch to HTML5, with the benefit of a plug-in free environment giving a larger audience for ads, and better integration with the page they are featured on. We live in a time where marketers, designers, and developers are confused as to what they can and can’t do on different devices, browsers, and operating systems. What better way to finally make sense of it all, than by stepping through the entire campaign process on your own terms? HTML5 Advertising will educate you on the whole digital advertising process from start to finish, and help you take advantage of new HTML5 features such as canvas, CSS3 animations, DOM events, audio and video, and offline storage. You'll also learn how to get around discrepancies in browser support with JavaScript and polyfills. You will be provided with tips and tricks to better optimize content across screens and make the most successful campaign with the lightest footprint possible, which is especially important when deploying to mobile devices. This book: Takes you through the advertising campaign process with HTML5 from design to delivery Provides in-depth knowledge into the digital advertising landscape and the HTML5 specification Communicates tips and tricks coming from Flash and ActionScript to HTML5, CSS3 and JavaScript. HTML5 Advertising equips you with the knowledge to attack cutting-edge, rich media projects with confidence and scale, while also learning the essentials to communicate to internal and external clients. HTML5 is here whether you like it or not, so why not jump in early and head down the path of building the future.

3D User Interfaces

3D User Interfaces
Author : Doug Bowman,Ernst Kruijff,Joseph J. LaViola Jr.,Ivan P. Poupyrev
Publisher : Addison-Wesley
Release Date : 2004-07-26
Category : Computers
Total pages :507
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Here’s what three pioneers in computer graphics and human-computer interaction have to say about this book: “What a tour de force—everything one would want—comprehensive, encyclopedic, and authoritative.” —Jim Foley “At last, a book on this important, emerging area. It will be an indispensable reference for the practitioner, researcher, and student interested in 3D user interfaces.” —Andy van Dam “Finally, the book we need to bridge the dream of 3D graphics with the user-centered reality of interface design. A thoughtful and practical guide for researchers and product developers. Thorough review, great examples.” —Ben Shneiderman As 3D technology becomes available for a wide range of applications, its successful deployment will require well-designed user interfaces (UIs). Specifically, software and hardware developers will need to understand the interaction principles and techniques peculiar to a 3D environment. This understanding, of course, builds on usability experience with 2D UIs. But it also involves new and unique challenges and opportunities. Discussing all relevant aspects of interaction, enhanced by instructive examples and guidelines, 3D User Interfaces comprises a single source for the latest theory and practice of 3D UIs. Many people already have seen 3D UIs in computer-aided design, radiation therapy, surgical simulation, data visualization, and virtual-reality entertainment. The next generation of computer games, mobile devices, and desktop applications also will feature 3D interaction. The authors of this book, each at the forefront of research and development in the young and dynamic field of 3D UIs, show how to produce usable 3D applications that deliver on their enormous promise. Coverage includes: The psychology and human factors of various 3D interaction tasks Different approaches for evaluating 3D UIs Results from empirical studies of 3D interaction techniques Principles for choosing appropriate input and output devices for 3D systems Details and tips on implementing common 3D interaction techniques Guidelines for selecting the most effective interaction techniques for common 3D tasks Case studies of 3D UIs in real-world applications To help you keep pace with this fast-evolving field, the book’s Web site, www.3dui.org, will offer information and links to the latest 3D UI research and applications.

User Stories Applied

User Stories Applied
Author : Mike Cohn
Publisher : Addison-Wesley Professional
Release Date : 2004
Category : Computers
Total pages :268
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"Offers a requirements process that saves time, eliminates rework, and leads directly to better software. A great way to build software that meets users' needs is to begin with 'user stories': simple, clear, brief descriptions of functionality that will be valuable to real users. ... [the author] provides you with a front-to-back blueprint for writing these user stories and weaving them into your development lifecycle. You'll learn what makes a great user story, and what makes a bad one. You'll discover practical ways to gather user stories, even when you can't speak with your users. Then, once you've compiled your user stories, [the author] shows how to organize them, prioritize them, and use them for planning, management, and testing"--Back cover.

Transformational Security Awareness

Transformational Security Awareness
Author : Perry Carpenter
Publisher : John Wiley & Sons
Release Date : 2019-05-21
Category : Computers
Total pages :368
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Expert guidance on the art and science of driving secure behaviors Transformational Security Awareness empowers security leaders with the information and resources they need to assemble and deliver effective world-class security awareness programs that drive secure behaviors and culture change. When all other processes, controls, and technologies fail, humans are your last line of defense. But, how can you prepare them? Frustrated with ineffective training paradigms, most security leaders know that there must be a better way. A way that engages users, shapes behaviors, and fosters an organizational culture that encourages and reinforces security-related values. The good news is that there is hope. That’s what Transformational Security Awareness is all about. Author Perry Carpenter weaves together insights and best practices from experts in communication, persuasion, psychology, behavioral economics, organizational culture management, employee engagement, and storytelling to create a multidisciplinary masterpiece that transcends traditional security education and sets you on the path to make a lasting impact in your organization. Find out what you need to know about marketing, communication, behavior science, and culture management Overcome the knowledge-intention-behavior gap Optimize your program to work with the realities of human nature Use simulations, games, surveys, and leverage new trends like escape rooms to teach security awareness Put effective training together into a well-crafted campaign with ambassadors Understand the keys to sustained success and ongoing culture change Measure your success and establish continuous improvements Do you care more about what your employees know or what they do? It's time to transform the way we think about security awareness. If your organization is stuck in a security awareness rut, using the same ineffective strategies, materials, and information that might check a compliance box but still leaves your organization wide open to phishing, social engineering, and security-related employee mistakes and oversights, then you NEED this book.

Return on Engagement

Return on Engagement
Author : Tim Frick
Publisher : Taylor & Francis
Release Date : 2013-04-26
Category : Language Arts & Disciplines
Total pages :336
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First published in 2010. Routledge is an imprint of Taylor & Francis, an informa company.

Multimedia Storage and Retrieval Innovations for Digital Library Systems

Multimedia Storage and Retrieval Innovations for Digital Library Systems
Author : Wei, Chia-Hung
Publisher : IGI Global
Release Date : 2012-04-30
Category : Language Arts & Disciplines
Total pages :397
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"This book offers the latest research on retrieval and storage methods for digital library systems, a burgeoning field of data sourcing"--Provided by publisher.

More iPhone Cool Projects

More iPhone Cool Projects
Author : Ben Smith,Danton Chin,Leon Palm,Dave Smith,Charles Smith,Claus Hoefele,Saul Mora,Arne de Vries,Joost van de Wijgerd,Scott Penberthy,Ben Kazez,Roderick Smith,Stephen Chin
Publisher : Apress
Release Date : 2010-07-30
Category : Computers
Total pages :360
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Everyone is developing iPhone applications, and it's clear why. The iPhone is the coolest mobile device available, and the App Store makes it simple to get an application out into the unstoppable iPhone app market. With hundreds of thousands of app developers entering the game, it's crucial to learn from those who have actually succeeded. This book shows you how some of the most innovative and creative iPhone application developers have developed cool, best-selling apps. Not only does every successful application have a story, but behind every great app is excellent code. In this book, you'll see the code and learn how to use it to make your own cool applications. You'll learn everything from importing 3D art assets into your iPhone game to using Cocos2d for iPhone and iPad. This book shares the secrets of the coolest iPhone apps being built today by the best iPhone developers—invaluable knowledge for anyone who wants to create the app that everyone is talking about.

UX for Lean Startups

UX for Lean Startups
Author : Laura Klein
Publisher : "O'Reilly Media, Inc."
Release Date : 2018-11-16
Category : Business & Economics
Total pages :236
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p>Great user experiences (UX) are essential for products today, but designing one can be a lengthy and expensive process. With this practical, hands-on book, you’ll learn how to do it faster and smarter using Lean UX techniques. UX expert Laura Klein shows you what it takes to gather valuable input from customers, build something they’ll truly love, and reduce the time it takes to get your product to market. No prior experience in UX or design is necessary to get started. If you’re an entrepreneur or an innovator, this book puts you right to work with proven tips and tools for researching, identifying, and designing an intuitive, easy-to-use product. Determine whether people will buy your product before you build it Listen to your customers throughout the product’s lifecycle Understand why you should design a test before you design a product Get nine tools that are critical to designing your product Discern the difference between necessary features and nice-to-haves Learn how a Minimum Viable Product affects your UX decisions Use A/B testing in conjunction with good UX practices Speed up your product development process without sacrificing quality

Out of My Mind

Out of My Mind
Author : Sharon M. Draper
Publisher : Simon and Schuster
Release Date : 2012-05-01
Category : Juvenile Fiction
Total pages :320
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Considered by many to be mentally retarded, a brilliant, impatient fifth-grader with cerebral palsy discovers a technological device that will allow her to speak for the first time.