November 25, 2020

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MPEG-V

MPEG-V
Author : Kyoungro Yoon,Sang-Kyun Kim,Jae Joon Han,Seungju Han,Marius Preda
Publisher : Academic Press
Release Date : 2015-02-24
Category : Computers
Total pages :210
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This book is the first to cover the recently developed MPEG-V standard, explaining the fundamentals of each part of the technology and exploring potential applications. Written by experts in the field who were instrumental in the development of the standard, this book goes beyond the scope of the official standard documentation, describing how to use the technology in a practical context and how to combine it with other information such as audio, video, images, and text. Each chapter follows an easy-to-understand format, first examining how each part of the standard is composed, then covers intended uses and applications for each particular effect. With this book, you will learn how to: Use the MPEG-V standard to develop applications Develop systems for various use cases using MPEG-V Synchronize the virtual world and real world Create and render sensory effects for media Understand and use MPEG-V for the research of new types of media related technology and services The first book on the new MPEG-V standard, which enables interoperability between virtual worlds and the real world Provides the technical foundations for understanding and using MPEG-V for various virtual world, mirrored world, and mixed world use cases Accompanying website features schema files for the standard, with example XML files, source code from the reference software and example applications

MediaSync

MediaSync
Author : Mario Montagud,Pablo Cesar,Fernando Boronat,Jack Jansen
Publisher : Springer
Release Date : 2018-03-26
Category : Computers
Total pages :679
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This book provides an approachable overview of the most recent advances in the fascinating field of media synchronization (mediasync), gathering contributions from the most representative and influential experts. Understanding the challenges of this field in the current multi-sensory, multi-device, and multi-protocol world is not an easy task. The book revisits the foundations of mediasync, including theoretical frameworks and models, highlights ongoing research efforts, like hybrid broadband broadcast (HBB) delivery and users’ perception modeling (i.e., Quality of Experience or QoE), and paves the way for the future (e.g., towards the deployment of multi-sensory and ultra-realistic experiences). Although many advances around mediasync have been devised and deployed, this area of research is getting renewed attention to overcome remaining challenges in the next-generation (heterogeneous and ubiquitous) media ecosystem. Given the significant advances in this research area, its current relevance and the multiple disciplines it involves, the availability of a reference book on mediasync becomes necessary. This book fills the gap in this context. In particular, it addresses key aspects and reviews the most relevant contributions within the mediasync research space, from different perspectives. Mediasync: Handbook on Multimedia Synchronization is the perfect companion for scholars and practitioners that want to acquire strong knowledge about this research area, and also approach the challenges behind ensuring the best mediated experiences, by providing the adequate synchronization between the media elements that constitute these experiences.

Innovative Technology-based Solutions for Primary, Secondary and Tertiary STEM Education

Innovative Technology-based Solutions for Primary, Secondary and Tertiary STEM Education
Author : Cristina Hava Muntean,Diana Bogusevschi,Gabriel-Miro Muntean
Publisher : Paragon Publishing
Release Date : 2019-09-23
Category : Education
Total pages :344
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This book presents innovative technology-enhanced learning solutions for STEM education proposed by the EU Horizon 2020-funded NEWTON project by first highlighting the benefits and limitations of existing research work, e- learning systems and case studies that embedded technology in the teaching and learning process. NEWTON’s proposed innovative technologies and pedagogies include adaptive multimedia and multiple sensorial media, virtual reality, fabrication and virtual labs, gamification, personalisation, game-based learning and self-directed learning pedagogies. The main objectives are to encourage STEM education among younger generations and to attract students to STEM subjects, making these subjects more appealing and interesting. Real life deployment of NEWTON technologies and developed educational materials in over 20 European educational institutions at primary, secondary and tertiary levels demonstrated statistical significant increases in terms of learner satisfaction, learner motivation and knowledge acquisition.

Novel 3D Media Technologies

Novel 3D Media Technologies
Author : Ahmet Kondoz,Tasos Dagiuklas
Publisher : Springer
Release Date : 2014-11-14
Category : Technology & Engineering
Total pages :249
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This book describes recent innovations in 3D media and technologies, with coverage of 3D media capturing, processing, encoding, and adaptation, networking aspects for 3D Media, and quality of user experience (QoE). The contributions are based on the results of the FP7 European Project ROMEO, which focuses on new methods for the compression and delivery of 3D multi-view video and spatial audio, as well as the optimization of networking and compression jointly across the future Internet. The delivery of 3D media to individual users remains a highly challenging problem due to the large amount of data involved, diverse network characteristics and user terminal requirements, as well as the user’s context such as their preferences and location. As the number of visual views increases, current systems will struggle to meet the demanding requirements in terms of delivery of consistent video quality to fixed and mobile users. ROMEO will present hybrid networking solutions that combine the DVB-T2 and DVB-NGH broadcast access network technologies together with a QoE aware Peer-to-Peer (P2P) distribution system that operates over wired and wireless links. Live streaming 3D media needs to be received by collaborating users at the same time or with imperceptible delay to enable them to watch together while exchanging comments as if they were all in the same location. This book is the second of a series of three annual volumes devoted to the latest results of the FP7 European Project ROMEO. The present volume provides state-of-the-art information on immersive media, 3D multi-view video, spatial audio, cloud-based media, networking protocols for 3D media, P2P 3D media streaming, and 3D Media delivery across heterogeneous wireless networks among other topics. Graduate students and professionals in electrical engineering and computer science with an interest in 3D Future Internet Media will find this volume to be essential reading. Describes the latest innovations in 3D technologies and Future Internet Media Focuses on research to facilitate application scenarios such as social TV and high-quality, real-time collaboration Discusses QoE for 3D Represents the last of a series of three volumes devoted to contributions from FP7 projects in the area of 3D and networked media

Advances in Computer Science and Ubiquitous Computing

Advances in Computer Science and Ubiquitous Computing
Author : Doo-Soon Park,Han-Chieh Chao,Young-Sik Jeong,James J. (Jong Hyuk) Park
Publisher : Springer
Release Date : 2015-12-17
Category : Computers
Total pages :918
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This book presents the combined proceedings of the 7th International Conference on Computer Science and its Applications (CSA-15) and the International Conference on Ubiquitous Information Technologies and Applications (CUTE 2015), both held in Cebu, Philippines, December 15 - 17, 2015. The aim of these two meetings was to promote discussion and interaction among academics, researchers and professionals in the field of computer science covering topics including mobile computing, security and trust management, multimedia systems and devices, networks and communications, databases and data mining, and ubiquitous computing technologies such as ubiquitous communication and networking, ubiquitous software technology, ubiquitous systems and applications, security and privacy. These proceedings reflect the state-of-the-art in the development of computational methods, numerical simulations, error and uncertainty analysis and novel applications of new processing techniques in engineering, science, and other disciplines related to computer science.

Digital Transmission Systems

Digital Transmission Systems
Author : David R. Smith
Publisher : Springer Science & Business Media
Release Date : 2003-11-30
Category : Technology & Engineering
Total pages :808
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Digital Transmission Systems, Third Edition, is a comprehensive overview of the theory and practices of digital transmission systems used in digital communication. This new edition has been completely updated to include the latest technologies and newest techniques in the transmission of digitized information as well as coverage of digital transmission design, implementation and testing.

MPEG-4 Jump-start

MPEG-4 Jump-start
Author : Aaron E. Walsh,Mikaël Bourges-Sévenier
Publisher : Prentice Hall Ptr
Release Date : 2002
Category : Computers
Total pages :460
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FormaMente

FormaMente
Author : AA. VV.
Publisher : Gangemi Editore spa
Release Date : 2012-07-25T00:00:00+02:00
Category : Technology & Engineering
Total pages :284
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RICERCA Jet momentum dependence of jet quenching in PbPb collisions at SNN = 2.76 TeV The CMS Collaboration Modeling the metaverse: a theoretical model of effective team collaboration in 3D virtual environments Sarah van der Land, Alexander P. Schouten, Bart van den Hooff, Frans Feldberg The capture of moving object in video image Weina Fu, Zhiwen Xu, Shuai Liu, Xin Wang, Hongchang Ke Visual metaphors in virtual worlds. The example of NANEC 2010/11 Dolors Capdet Von Neuromancer zu Second Life. Raumsimulationen im Cyberspace Steffen Krämer APPLICAZIONI APPLICAZIONI Sensor models and localization algorithms for sensor networks based on received signal strength Fredrik Gustafsson, Fredrik Gunnarsson, David Lindgren Interactive lab to learn radio astronomy, microwave & antenna engineering at the Technical University of Cartagena José Luis Gómez-Tornero, David Cañete-Rebenaque, Fernando Daniel Quesada-Pereira, Alejandro Álvarez-Melcón

The Law Times

The Law Times
Author : Anonim
Publisher : Unknown
Release Date : 1854
Category : Law
Total pages :129
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Windows XP Power Hound

Windows XP Power Hound
Author : Preston Gralla
Publisher : "O'Reilly Media, Inc."
Release Date : 2005
Category : Computers
Total pages :359
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Demonstrates ways to improve the operating system's features, covering such topics as files and folders, utilities, Internet security, registry, and speeding up the system.

The MPEG Representation of Digital Media

The MPEG Representation of Digital Media
Author : Leonardo Chiariglione
Publisher : Springer Science & Business Media
Release Date : 2011-10-28
Category : Technology & Engineering
Total pages :268
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More and more information, audio and video but also a range of other information type, is generated, processed and used by machines today, even though the end user may be a human. The result over the past 15 years has been a substantial increase in the type of information and change in the way humans generate, classify, store, search, access and consume information. Conversion of information to digital form is a prerequisite for this enhanced machine role, but must be done having in mind requirements such as compactness, fidelity, interpretability etc. This book presents new ways of dealing with digital information and new types of digital information underpinning the evolution of society and business.

The MPEG-4 Book

The MPEG-4 Book
Author : Fernando C. N. Pereira,Fernando Manuel Bernardo Pereira,Fernando C. Pereira,Fernando Pereira,Touradj Ebrahimi
Publisher : Prentice Hall Professional
Release Date : 2002
Category : Computers
Total pages :849
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In this book, two leaders of the MPEG-4 standards community offer an in-depth, targeted guide to the MPEG-4 standard and its use in real, cutting-edge applications. The authors demonstrate how MPEG-4 addresses the rapidly evolving needs of telecommunications, broadcast, interactive, and converged applications more successfully than any previous standard.

Hyper-G Now Hyperwave

Hyper-G Now Hyperwave
Author : Hermann Maurer
Publisher : Addison-Wesley Longman Limited
Release Date : 1996
Category : Computers
Total pages :635
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The definitive guiide to Hyper-G written by its creator, this book provides an introduction to this innovative terchnology, contains technical speficiations of the system, and includes essential information for those who wish to use and customize Hyper-G. The CD includes a fully functional version of the server, all Hyper-G viewers, and spectacular demonstration material.

Audio-Video Engineering

Audio-Video Engineering
Author : Anonim
Publisher : Nirali Prakashan
Release Date : 2020
Category :
Total pages :129
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Digital Video Compression on Personal Computers

Digital Video Compression on Personal Computers
Author : IS & T--the Society for Imaging Science and Technology
Publisher : Society of Photo Optical
Release Date : 1994
Category : Computers
Total pages :350
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