January 19, 2021

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Reality Through the Arts

Reality Through the Arts
Author : Dennis J. Sporre
Publisher : Prentice Hall
Release Date : 2013
Category : Art
Total pages :431
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" ... provides both a topical and chronological approach to the humanities. Part I, "The Media of the Arts," offers independent chapters on two dimensional art (drawing, painting, printmaking, and photography), sculpture, architecture, music, literature, theatre, cinema, and dance. Part II, "The Styles of the Arts," is a chronological history of the arts of Africa, the Americas, Asia, Europe, and the Middle East, organized by artistic discipline and focusing on styles rather than encyclopedic detail."--Publisher.

Reality Through the Arts

Reality Through the Arts
Author : Dennis J. Sporre
Publisher : Unknown
Release Date : 2002
Category : Arts
Total pages :416
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Reality Through the Arts

Reality Through the Arts
Author : Sporre
Publisher : Unknown
Release Date : 2000-07
Category : Arts
Total pages :416
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This work provides an introduction to the history of art, Western as well as non-Western. The first part presents the available media and how each works. The second part traces a history of various artistic styles to demonstrate how artists have used those media to portray human reality.

Reality Through the Arts

Reality Through the Arts
Author : Dennis J. Sporre
Publisher : Prentice Hall
Release Date : 2012-03
Category : Art
Total pages :432
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Thematic and Chronological Approach to the Humanities Reality Through the Arts is a popular choice for professors because it provides both a topical and chronological approach to the humanities. Part I, “The Media of the Arts,” offers independent chapters on two dimensional art (drawing, painting, printmaking, and photography), sculpture, architecture, music, literature, theatre, cinema, and dance. Part II, “The Styles of the Arts,” is a chronological history of the arts of Africa, the Americas, Asia, Europe, and the Middle East, organized by artistic discipline and focusing on styles rather than encyclopedic detail. This edition continues its uniquely flexible organization, allowing readers to cover individual art forms and historical context. In addition, the eighth edition is now available with MySearchLab, an online program that includes an interactive etext, assessment, and help with research and writing. A better teaching and learning experience This program will provide a better teaching and learning experience– for you and your students. Here's how: Personalize Learning – The new MySearchLab delivers proven results in helping students succeed, provides engaging experiences that personalize learning, and comes from a trusted partner with educational expertise and a deep commitment to helping students and instructors achieve their goals. Improve Critical Thinking – Questions about specific issues appear at the end of each chapter, helping students develop their analytical skills. Engage Students – Human Reality features and vibrant illustrations throughout the book give students a further understanding of the artistic process. Support Instructors – New MySearchLab, Music for Humanities CD, Instructor's Manual and Test Bank are available for this text. Note: MySearchLab with eText does not come automatically packaged with this text. To purchase MySearchLab with eText, please visit www.mysearchlab.com or you can purchase the a la carte edition of the text + MySearchLab with eText: ISBN-10: 0205858244 / ISBN-13: 9780205858248 This Books a la Carte Edition is an unbound, three-holed punched, loose-leaf version of the textbook and provides students the opportunity to personalize their book by incorporating their own notes and taking only the portion of the book they need to class — all at a fraction of the bound book price.

The Artist's Reality

The Artist's Reality
Author : Mark Rothko
Publisher : Yale University Press
Release Date : 2006-03-23
Category : Art
Total pages :136
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This recently discovered manuscript by the celebrated artist Mark Rothko offers a landmark discussion of his views on topics ranging from the Renaissance to contemporary art, criticism, and the role of art and artists in society.

The Reality Bubble

The Reality Bubble
Author : Ziya Tong
Publisher : Canongate Books
Release Date : 2019-10-03
Category : Science
Total pages :384
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What are we not seeing? Our naked eyes see only a thin sliver of reality. We are blind in comparison to the X-rays that peer through skin, and the animals that can see in infrared or ultraviolet or with 360-degree vision. In The Reality Bubble, Ziya Tong illuminates this hidden world and takes us on a journey to examine ten of humanity’s biggest blind spots. What she reveals is not on the things we didn’t evolve to see but, more dangerously, the blindness of modern society. Fast-paced, utterly fascinating and deeply humane, this vitally important book gives voice to the sense we’ve all had – that there is more to the world than meets the eye.

Thinking Reality and Time through Film

Thinking Reality and Time through Film
Author : Christine Reeh,José Manuel Martins
Publisher : Cambridge Scholars Publishing
Release Date : 2017-03-07
Category : Performing Arts
Total pages :315
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Over the last few decades, film has increasingly become an issue of philosophical reflection from an ontological and epistemological perspective, and the claim “doing philosophy through film” has raised extensive discussion about its meaning. The mechanical reproduction of reality is one of the most prominent philosophical questions raised by the emergence of film at the end of the nineteenth century, inquiring into the ontological nature of both reality and film. Yet the nature of this audio-photographic and moving reproduction of reality constitutes an ontological puzzle, which has widely been disregarded as a main line of enquiry with direct consequences for philosophy. Regarding this background, this volume brings together the best papers from the Lisbon Conference on Philosophy and Film: Thinking Reality and Time through Film, held in 2014. What they all have in common is the discussion of new aspects and approaches of how philosophy relates to film. Whether by philosophizing through concrete examples of films or whether looking at film’s ontological reliance on time and image, or its intra-active entanglement with reality or truth, this book explores grasp film’s nature philosophically, and provides new insights for the film philosopher and the filmmaker, as well as for the freshman fascinated by film for philosophical reasons.

Virtual Reality

Virtual Reality
Author : Ken Pimentel,Kevin Teixeira
Publisher : Unknown
Release Date : 1992
Category :
Total pages :301
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Reality Mining

Reality Mining
Author : Nathan Eagle,Kate Greene
Publisher : MIT Press
Release Date : 2014-08-08
Category : Computers
Total pages :208
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A look at how Big Data can be put to positive use, from helping users break bad habits to tracking the global spread of disease. Big Data is made up of lots of little data: numbers entered into cell phones, addresses entered into GPS devices, visits to websites, online purchases, ATM transactions, and any other activity that leaves a digital trail. Although the abuse of Big Data—surveillance, spying, hacking—has made headlines, it shouldn't overshadow the abundant positive applications of Big Data. In Reality Mining, Nathan Eagle and Kate Greene cut through the hype and the headlines to explore the positive potential of Big Data, showing the ways in which the analysis of Big Data (“Reality Mining”) can be used to improve human systems as varied as political polling and disease tracking, while considering user privacy. Eagle, a recognized expert in the field, and Greene, an experienced technology journalist, describe Reality Mining at five different levels: the individual, the neighborhood and organization, the city, the nation, and the world. For each level, they first offer a nontechnical explanation of data collection methods and then describe applications and systems that have been or could be built. These include a mobile app that helps smokers quit smoking; a workplace “knowledge system”; the use of GPS, Wi-Fi, and mobile phone data to manage and predict traffic flows; and the analysis of social media to track the spread of disease. Eagle and Greene argue that Big Data, used respectfully and responsibly, can help people live better, healthier, and happier lives.

The Integration of the Humanities and Arts with Sciences, Engineering, and Medicine in Higher Education

The Integration of the Humanities and Arts with Sciences, Engineering, and Medicine in Higher Education
Author : National Academies of Sciences, Engineering, and Medicine,Policy and Global Affairs,Board on Higher Education and Workforce,Committee on Integrating Higher Education in the Arts, Humanities, Sciences, Engineering, and Medicine
Publisher : National Academies Press
Release Date : 2018-07-21
Category : Education
Total pages :282
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In the United States, broad study in an array of different disciplines â€"arts, humanities, science, mathematics, engineeringâ€" as well as an in-depth study within a special area of interest, have been defining characteristics of a higher education. But over time, in-depth study in a major discipline has come to dominate the curricula at many institutions. This evolution of the curriculum has been driven, in part, by increasing specialization in the academic disciplines. There is little doubt that disciplinary specialization has helped produce many of the achievement of the past century. Researchers in all academic disciplines have been able to delve more deeply into their areas of expertise, grappling with ever more specialized and fundamental problems. Yet today, many leaders, scholars, parents, and students are asking whether higher education has moved too far from its integrative tradition towards an approach heavily rooted in disciplinary "silos". These "silos" represent what many see as an artificial separation of academic disciplines. This study reflects a growing concern that the approach to higher education that favors disciplinary specialization is poorly calibrated to the challenges and opportunities of our time. The Integration of the Humanities and Arts with Sciences, Engineering, and Medicine in Higher Education examines the evidence behind the assertion that educational programs that mutually integrate learning experiences in the humanities and arts with science, technology, engineering, mathematics, and medicine (STEMM) lead to improved educational and career outcomes for undergraduate and graduate students. It explores evidence regarding the value of integrating more STEMM curricula and labs into the academic programs of students majoring in the humanities and arts and evidence regarding the value of integrating curricula and experiences in the arts and humanities into college and university STEMM education programs.

Theoretical Virtues in Science

Theoretical Virtues in Science
Author : Samuel Schindler
Publisher : Unknown
Release Date : 2018-05-24
Category : Science
Total pages :272
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In-depth discussion of the value of scientific theories, bringing together and advancing current important debates in realism.

Reality Radio

Reality Radio
Author : John Biewen,Alexa Dilworth
Publisher : Univ of North Carolina Press
Release Date : 2010-03-15
Category : Language Arts & Disciplines
Total pages :224
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Over the last few decades, the radio documentary has developed into a strikingly vibrant form of creative expression. Millions of listeners hear arresting, intimate storytelling from an ever-widening array of producers on programs including This American Life, StoryCorps, and Radio Lab; online through such sites as Transom, the Public Radio Exchange, Hearing Voices, and Soundprint; and through a growing collection of podcasts. Reality Radio celebrates today's best audio documentary work by bringing together some of the most influential and innovative practitioners from the United States, Canada, the United Kingdom, and Australia. In these nineteen essays, documentary artists tell--and demonstrate, through stories and transcripts--how they make radio the way they do, and why. Whether the contributors to the volume call themselves journalists, storytellers, even audio artists--and although their essays are just as diverse in content and approach--all use sound to tell true stories, artfully. Contributors: Jad Abumrad Jay Allison damali ayo John Biewen Emily Botein Chris Brookes Scott Carrier Katie Davis Sherre DeLys Lena Eckert-Erdheim Ira Glass Alan Hall Natalie Kestecher The Kitchen Sisters Maria Martin Karen Michel Rick Moody Joe Richman Dmae Roberts Stephen Smith Sandy Tolan

Theatrical Reality: Space, Embodimnet and Empathy in Performance

Theatrical Reality: Space, Embodimnet and Empathy in Performance
Author : Campbell Edinborough
Publisher : Intellect Books
Release Date : 2016-09-01
Category : Performing Arts
Total pages :171
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Performance, dramaturgy, and scenography are often explored in isolation, but in Theatrical Reality, Campbell Edinborough describes their connectedness in order to investigate how the experience of reality is constructed and understood during performance. Drawing on sociological theory, cognitive psychology, and embodiment studies, Edinborough analyses our seemingly paradoxical understanding of theatrical reality, guided by the contexts shaping relationships between performer, spectator, and performance space. Through a range of examples from theatre, dance, circus, and film, Theatrical Reality examines how the liminal spaces of performance foster specific ways of conceptualising time, place, and reality.

Fantastic Reality

Fantastic Reality
Author : Professor of Art History Mignon Nixon,Mignon Nixon,Louise Bourgeois
Publisher : MIT Press
Release Date : 2005
Category : Art
Total pages :338
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A critical study of Louise Bourgeois's art from the 1940s to the 1980s: its departure from surrealism and its dialogue with psychoanalysis.

Virtual Reality Headsets - A Theoretical and Pragmatic Approach

Virtual Reality Headsets - A Theoretical and Pragmatic Approach
Author : Philippe Fuchs
Publisher : CRC Press
Release Date : 2017-02-24
Category : Computers
Total pages :200
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The purpose of virtual reality is to make possible a sensorimotor and cognitive activity for a user in a digitally created artificial world. Recent advances in computer technology have led to a new generation of VR devices such as VR headsets. Accordingly, virtual reality poses many new scientific challenges for researchers and professionals. The aim of this book, a manual meant for both designers and users of virtual reality, is to present the current state of knowledge on the use of VR headsets in the most complete way possible. The book is divided into 13 chapters. The objective of the first chapter is to give an introduction to VR and clarify its scope. The next chapter presents a theoretical approach to virtual reality through our Immersion and Interaction methodology also known as "3I2 model’’. Then, a chapter about human senses is necessary to understand the sensorimotor immersion, especially vision. These chapters are followed by several chapters which present the different visual interfaces and the VR headsets currently available on the market. These devices can impart comfort and health problems due to sensorimotor discrepancies. A chapter is devoted to these problems, followed by a chapter that gives a detailed discussion of methods and 32 solutions to dispel, or at least to decrease, VR sickness. The following three chapters present different VR applications that use VR headsets (behavioural sciences, industrial uses and Digital Art) and the final chapter provides conclusions and discusses future VR challenges.