November 26, 2020

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User Interface Inspection Methods

User Interface Inspection Methods
Author : Chauncey Wilson
Publisher : Newnes
Release Date : 2013-11-15
Category : Computers
Total pages :146
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User Interface Inspection Methods succinctly covers five inspection methods: heuristic evaluation, perspective-based user interface inspection, cognitive walkthrough, pluralistic walkthrough, and formal usability inspections. Heuristic evaluation is perhaps the best-known inspection method, requiring a group of evaluators to review a product against a set of general principles. The perspective-based user interface inspection is based on the principle that different perspectives will find different problems in a user interface. In the related persona-based inspection, colleagues assume the roles of personas and review the product based on the needs, background, tasks, and pain points of the different personas. The cognitive walkthrough focuses on ease of learning. Most of the inspection methods do not require users; the main exception is the pluralistic walkthrough, in which a user is invited to provide feedback while members of a product team listen, observe the user, and ask questions. After reading this book, you will be able to use these UI inspection methods with confidence and certainty.

Usability Inspection Methods

Usability Inspection Methods
Author : Jakob Nielsen,Robert L. Mack
Publisher : John Wiley & Sons Incorporated
Release Date : 1994-05-09
Category : Computers
Total pages :413
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Computer Science/Computers-Human Interaction Usability Inspection Methods is the first comprehensive, book-length work in this important new field. Designed to get you quickly up and running with the full complement of UI strategies, tools, and techniques, this extremely practical guide offers you a unique opportunity to learn them from the women and men who invented them. With the help of numerous real-life case studies, the authors give you: Step-by-step guidance on all important methods now in use, including the heuristic evaluation method, the pluralistic walkthrough method, the cognitive walkthrough method, and more Proven techniques for integrating usability inspections with other methods now in use An in-depth, comparative analysis of UI versus user testing A cost-benefit analysis of UI as compared to other approaches Program prototypes that provide UI computer support for interface designers An important resource for user interface developers, software designers, as well as graduate students and researcher

User Experience Re-Mastered

User Experience Re-Mastered
Author : Chauncey Wilson
Publisher : Morgan Kaufmann
Release Date : 2009-09-11
Category : Computers
Total pages :396
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User Experience Re-Mastered: Your Guide to Getting the Right Design provides an understanding of key design and development processes aimed at enhancing the user experience of websites and web applications. The book is organized into four parts. Part 1 deals with the concept of usability, covering user needs analysis and card sorting—a tool for shaping information architecture in websites and software applications. Part 2 focuses on idea generation processes, including brainstorming; sketching; persona development; and the use of prototypes to validate and extract assumptions and requirements that exist among the product team. Part 3 presents core design principles and guidelines for website creation, along with tips and examples on how to apply these principles and guidelines. Part 4 on evaluation and analysis discusses the roles, procedures, and documents needed for an evaluation session; guidelines for planning and conducting a usability test; the analysis and interpretation of data from evaluation sessions; and user interface inspection using heuristic evaluation and other inspection methods. *A guided, hands-on tour through the process of creating the ultimate user experience – from testing, to prototyping, to design, to evaluation *Provides tried and tested material from best sellers in Morgan Kaufmann’s Series in Interactive Technologies, including leaders in the field such as Bill Buxton and Jakob Nielsen *Features never before seen material from Chauncey Wilson’s forthcoming, and highly anticipated Handbook for User Centered Design

User-Centred Library Websites

User-Centred Library Websites
Author : Carole George
Publisher : Elsevier
Release Date : 2008-07-31
Category : Language Arts & Disciplines
Total pages :244
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Targeted at Library and Information Science (LIS) professionals, this book concentrates on usability evaluation methods used to design usable and user-centered library websites. Aimed at the practitioner, it is a practical guide to methods that are used to gather information from potential users that shape the design of the website based on an interactive design process. From planning the study to writing the report, this book guides the reader through the process of usability evaluation using examples from the author’s experience with usability evaluation of library interfaces. It describes usability techniques, procedures, report writing, and design changes that lead to a user-centered interface. A concise, practical guide to completing usability evaluation methods with an emphasis on creating user-centered library websites Includes examples that draw on the author’s practical experience with usability evaluation Useful guidelines to creating participant recruitment letters, scripts, thank you notes, and forms illustrated with practical examples

Credible Checklists and Quality Questionnaires

Credible Checklists and Quality Questionnaires
Author : Chauncey Wilson
Publisher : Newnes
Release Date : 2013-08-22
Category : Computers
Total pages :102
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Credible Checklists and Quality Questionnaires starts off with an examination of the critical but commonly overlooked checklist method. In the second chapter, questionnaires and surveys are discussed. Asking questions sounds simple, but the hard truth is that asking questions (and designing questionnaires) is a difficult task. This chapter discusses being mindful of the choice of words, order of questions and how early questions influence later questions, answer scales and how they impact the user response, questionnaire design, and much more. The final chapter provides examples of some common questionnaires (both free and fee-based) for assessing the usability of products. After reading this book, readers will be able to use these user design tools with greater confidence and certainty.

Handbook of User-Centered Design Methods

Handbook of User-Centered Design Methods
Author : Chauncey Wilson
Publisher : Newnes
Release Date : 2020-01-01
Category : Computers
Total pages :1200
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Every day, HCI and UX specialists are faced with projects with unique requirements and challenges. There are hundreds of user-centered design methods, and knowing which to choose, when, can be overwhelming. Chauncey Wilson, Senior User Researcher at Autodesk and 30+ year industry and academic veteran, has gathered over 100 tried and tested user-centered design methods and compiled them into one handbook. The Handbook of User-Centered Design Methods doesn’t just bring together years of experience and the practices of the experts. This book includes methods for generating ideas, developing online questionnaires, identifying requirements, developing user interface specifications, inspecting user interfaces, analyzing data, testing products for usability, and much more, helping you decide which practice and process is best for your product. Providing case studies and tips to accompany the vast range of methods, The Handbook of User-Centered Design Methods delivers a definitive and important HCI reference guide that is essential to every library. *The first HCI reference guide to collect the knowledge of HCI experts from not just books, but conference workshops and seminars *Presents not only the core methods of usability research, but also variations of, giving a plethora of options while not being overwhelming *Highlights major issues and controversies with each method, letting you know which design process is right for you

User Interfaces for All

User Interfaces for All
Author : Constantine Stephanidis
Publisher : CRC Press
Release Date : 2000-11-01
Category : Technology & Engineering
Total pages :760
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User Interfaces for All is the first book dedicated to the issues of Universal Design and Universal Access in the field of Human-Computer Interaction (HCI). Universal Design (or Design for All) is an inclusive and proactive approach seeking to accommodate diversity in the users and usage contexts of interactive products, applications, and se

Interview Techniques for UX Practitioners

Interview Techniques for UX Practitioners
Author : Chauncey Wilson
Publisher : Newnes
Release Date : 2013-11-23
Category : Computers
Total pages :100
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Much of the work of user-centered design practitioners involves some type of interviewing. While interviewing is an important skill, many colleagues have little or no formal training in interviewing methods and often learn on the job with limited feedback on the quality of their interviews. This book teaches readers about the three basic interview methods: structured interviews, semi-structured interviews, and unstructured interviews. The author discusses the various strengths, weaknesses, issues with each type of interview, and includes best practices and procedures for conducing effective and efficient interviews. The book dives into the detailed information about interviews that haven’t been discussed before – readers learn how and when to ask the "how" and "why" questions to get a deeper understanding of problems, concepts, and processes, as well as discussions on laddering and critical incident techniques. Because so much of what UX practitioners do involves good interviewing skills, this is your one-stop resource with the definitions, processes, procedures and best practices on the basic approaches.

Brainstorming and Beyond

Brainstorming and Beyond
Author : Chauncey Wilson
Publisher : Newnes
Release Date : 2013-01-22
Category : Computers
Total pages :84
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Brainstorming and Beyond describes the techniques for generating ideas verbally, in writing, or through sketches. The first chapter focuses on brainstorming, the foundation method for ideation, which is a complex social process building off of social psychology principles, motivational constructs, and corporate culture. Brainstorming is commonly portrayed as an easy way to generate ideas, but in reality, it is a complex social process that is often flawed in ways that are not self-evident. Chapter 2 discusses Brainwriting, which is a variation on brainstorming in which each person writes ideas down on paper and then passes the paper to a new person who reads the first set of ideas and adds new ones. Since there is no group shouting out of ideas, strong facilitation skills are not required, and more often than not, Brainwriting results greatly exceed those of group brainstorming in a shorter time because ideas are generated in a parallel, rather than serial, fashion. Brainwriting is useful when time is limited, groups are hostile, or you are dealing with a culture where shouting out wild or divergent ideas might be difficult. Finally, in Chapter 3, readers learn about Braindrawing, a method of visual brainstorming that helps practitioners generate ideas for icons, other graphics, user interface layouts, or Web page designs. Each of these methods provides readers with ways to generate, present, and evaluate ideas so they can begin building a strong foundation for product success. Learn the proper techniques for generating ideas with limited time, hostile audiences, and limited facilitation support Explores efficient processes for analyzing the value of ideas Examines ways to generate visual as well as textual ideas

User Interface Design

User Interface Design
Author : Larry E. Wood
Publisher : CRC Press
Release Date : 2018-05-04
Category : Computers
Total pages :320
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Although numerous sources document aspects of user-centered design, there are few references that consider how a designer transforms the information gathered about users and their work into an effective user interface design. This book explains just how designers bridge that gap. A group of leading experts in GUI design describe their methods in the context of specific design projects, and while the projects, processes, and methods vary considerably, the common theme is building a bridge between user requirements and user interface design.

Usability Engineering

Usability Engineering
Author : Jakob Nielsen
Publisher : Elsevier
Release Date : 1994-11-11
Category : Computers
Total pages :362
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Written by the author of the best-selling HyperText & HyperMedia, this book is an excellent guide to the methods of usability engineering. The book provides the tools needed to avoid usability surprises and improve product quality. Step-by-step information on which method to use at various stages during the development lifecycle are included, along with detailed information on how to run a usability test and the unique issues relating to international usability. * Emphasizes cost-effective methods that developers can implement immediately * Instructs readers about which methods to use when, throughout the development lifecycle, which ultimately helps in cost-benefit analysis. * Shows readers how to avoid the four most frequently listed reasons for delay in software projects. * Includes detailed information on how to run a usability test. * Covers unique issues of international usability. * Features an extensive bibliography allowing readers to find additional information. * Written by an internationally renowned expert in the field and the author of the best-selling HyperText & HyperMedia.

Handbook of Human-Computer Interaction

Handbook of Human-Computer Interaction
Author : M.G. Helander
Publisher : Elsevier
Release Date : 2014-06-28
Category : Computers
Total pages :1202
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This Handbook is concerned with principles of human factors engineering for design of the human-computer interface. It has both academic and practical purposes; it summarizes the research and provides recommendations for how the information can be used by designers of computer systems. The articles are written primarily for the professional from another discipline who is seeking an understanding of human-computer interaction, and secondarily as a reference book for the professional in the area, and should particularly serve the following: computer scientists, human factors engineers, designers and design engineers, cognitive scientists and experimental psychologists, systems engineers, managers and executives working with systems development. The work consists of 52 chapters by 73 authors and is organized into seven sections. In the first section, the cognitive and information-processing aspects of HCI are summarized. The following group of papers deals with design principles for software and hardware. The third section is devoted to differences in performance between different users, and computer-aided training and principles for design of effective manuals. The next part presents important applications: text editors and systems for information retrieval, as well as issues in computer-aided engineering, drawing and design, and robotics. The fifth section introduces methods for designing the user interface. The following section examines those issues in the AI field that are currently of greatest interest to designers and human factors specialists, including such problems as natural language interface and methods for knowledge acquisition. The last section includes social aspects in computer usage, the impact on work organizations and work at home.

Cross-Cultural Human-Computer Interaction and User Experience Design

Cross-Cultural Human-Computer Interaction and User Experience Design
Author : Jan Brejcha
Publisher : CRC Press
Release Date : 2015-02-02
Category : Computers
Total pages :206
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The semiotic perspective of Human-Computer Interaction (HCI) can give you insight into values, beliefs, and reference systems of the users that often go unnoticed when using traditional HCI approaches. Cross-Cultural Human-Computer Interaction and User Experience Design: A Semiotic Perspective focuses on the semiotic approach in product, services,

Programming Graphical User Interfaces in R

Programming Graphical User Interfaces in R
Author : Michael Lawrence,John Verzani
Publisher : CRC Press
Release Date : 2018-12-14
Category : Computers
Total pages :479
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Programming Graphical User Interfaces with R introduces each of the major R packages for GUI programming: RGtk2, qtbase, Tcl/Tk, and gWidgets. With examples woven through the text as well as stand-alone demonstrations of simple yet reasonably complete applications, the book features topics especially relevant to statisticians who aim to provide a practical interface to functionality implemented in R. The book offers: A how-to guide for developing GUIs within R The fundamentals for users with limited knowledge of programming within R and other languages GUI design for specific functions or as learning tools The accompanying package, ProgGUIinR, includes the complete code for all examples as well as functions for browsing the examples from the respective chapters. Accessible to seasoned, novice, and occasional R users, this book shows that for many purposes, adding a graphical interface to one’s work is not terribly sophisticated or time consuming.

Human-Computer Interaction -- INTERACT 2013

Human-Computer Interaction -- INTERACT 2013
Author : Paula Kotzé,Gary Marsden,Gitte Lindgaard,Janet Wesson,Marco Winckler
Publisher : Springer
Release Date : 2013-07-30
Category : Computers
Total pages :797
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The four-volume set LNCS 8117-8120 constitutes the refereed proceedings of the 14th IFIP TC13 International Conference on Human-Computer Interaction, INTERACT 2013, held in Cape Town, South Africa, in September 2013. The 53 papers included in the third volume are organized in topical sections on mobile usage and techniques, mobile UX and privacy concerns, model-based user interface design, multimodal user interface design, multimodality, cross-platform studies, narratives in design, navigation aids, novel user interfaces, passwords: e-authentication, physical ergonomics, road safety, seniors and usability, social behaviour, collaboration and presence, social collaborative interaction, social media, and software development.